For more simple jobs, you might not need all this stuff, but for more complicated shots this would be awesome to combine and utilize. You would have an incredible particle system, volumes, TOPs to automate, CHOPs and a general fully fledged 3d environment that Nuke or Fusion won't compare to. MatsReenen vidhun.ghai So you mean ,that u expect Compositors working in production using Houdini for comp someday ,and I am talking about all the AAA vfx studios in the world! I don't see this happening unless the compositing module of houdini can also be launched as a standalone app.If that can happen maybe yes, I would love to learn and use sidefx product for compositing! I would actually say the rest of Houdini would increase the possibilities of compositing/image manipulation massively (if the integration is tight). And creating a 'compositing' workspace that compositers would start Houdini in, would probably be enough to not distract from the main compositing-tasks I imagine? All in all, I'm really excited to see what Sidefx would come up with! Even if it probably won't be in the near future. Vidhun.ghai So you mean ,that u expect Compositors working in production using Houdini for comp someday ,and I am talking about all the AAA vfx studios in the world! I don't see this happening unless the compositing module of houdini can also be launched as a standalone app.If that can happen maybe yes, I would love to learn and use sidefx product for compositing! I would actually say the rest of Houdini would increase the possibilities of compositing/image manipulation massively (if the integration is tight). What you will be working on * Develop, maintain and provide support our new, next generation compositing engine * Implement compositing algorithms such as keying, motion tracking, feature detection and removal, and color correction * Optimize image algorithms to work equally on both CPU and GPU devices * Optimize procedural networks of image operations to run efficiently within memory limits * Collaborate with other R&D staff, technical directors and artists to ensure the technology will provide the best solutions for the demands of production compositing, texture synthesis, and image processing. Providing digital artists with the most advanced tools for their craft is, and has always been, our single focus. Everyone here shares a drive for excellence and a passion for innovation in image processing and compositing technology. Our R&D and compositing team members have received prestigious industry awards, including several Academy Awards and Emmy’s from the National Academy of Television Arts and Sciences. As a member of the compositing group, you will be working with some of the brightest minds in the industry, and interacting with an outstanding artist community. It will work seamlessly with other parts of Houdini, including the 3D viewer, the Solaris/USD environment, our Karma renderers, physical simulations, and geometry processing. The new compositing system will embody these ideals, scaling to massive task graphs, supporting both out-of-the-box operations and user-generated algorithms. You will be working to integrate these capabilities within Houdini, our flagships software, which has proceduralism, openness, and flexibility as its core philosophies. We are developing a next generation, procedural image processing system to provide the backbone for traditional compositing, texture synthesis, realtime 3D preview, and motion tracking. From the job listing: SideFX is seeking an exceptional software developer to join its Toronto-based compositing R&D team. COPs v2? Pixel wrangles? Whatever it ends up being, I am SO EXCITED for this.
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